Post by Turiga on May 17, 2010 21:34:46 GMT -8
::Monsters::
Fighting monsters is the best way to get gold. Gold is used to buy recovery items, weapons, and armor. Fighting monsters is also a great way to get experience.
Monster maps range in level, which is indicated by the number of stars on that map. Highlight a map that is not in a war state, and check the level before you join, or you might be in for a big surprise! Monsters are often used in quests for their drops, such as the Axe Venomous quest.
::Wars::
Massive PvP fights. Here's what you need to know:
Fighting monsters is the best way to get gold. Gold is used to buy recovery items, weapons, and armor. Fighting monsters is also a great way to get experience.
Monster maps range in level, which is indicated by the number of stars on that map. Highlight a map that is not in a war state, and check the level before you join, or you might be in for a big surprise! Monsters are often used in quests for their drops, such as the Axe Venomous quest.
::Wars::
Massive PvP fights. Here's what you need to know:
- Both warring nations have a "Keep"
- The Keep's health is denoted at the top. In a normal fight, the keep has three bars.
- The enemy Keep is damaged once every few seconds based on the amount of territory and Obelisk power your team has.
- Obelisks (OBs) cost 15 crystals and are made to expand territory.
- Eclipses are like Obelisks, only weaker and they cover less ground. But, they can be built in enemy territory. You must have some friendly infantry around you when you build the eclipse in enemy territory.
- When an Obelisk, or Eclipse is destroyed, the Keep of that team takes damage.
- Both, Obelisks and Eclipses have "Alert Levels" The higher the Alert Level, the more damage the OB or Eclipse does. However, the more damage will be dealt to the Keep if they fall.
- Arrow Towers and Bulwarks are mostly used for defense.
- Arrow Towers (ATs) attack nearby -visible- enemy units with arrows. They will deal damage to the team's keep if they fall.
- Bulwarks are just walls. They are most commonly used to block off chokes and to siphon enemy troops into hard to fight places. You can scale them by building Scaffolds near their bottoms.
- Scaffolds are free to build, but can only be built once per battle. All soldiers can build a scaffold.
- War Workshops (WW) and Gate of Hades (GoH) are used to summon Giants and Wraiths. * Only ONE Gate of Hades may be built per war, let other people know you're building it and place it in a safe spot (harder for scouts to attack undetected)
- Giants do large amounts of damage to buildings. They do very little damage to infantry.
- Wraiths do large amounts of damage to infantry.
- Knights and Chimeras are summoned at the Keep.
- Knights do massive damage to all summons. They do very little damage to infantry.
- Chimeras are the ::ONLY:: unit that can attack the keep directly. They will take out 1/3 of the Keep's health. * Only 2 Chimeras can be summoned throughout the whole war. Also only one can be summoned per Health Bar.
- Dragons are the final summon. They are only summoned under certain conditions. These are:
- You must be in possession of a Dragon Soul.
- Your team must be losing.
- You must die.
- Even if all conditions are met, there's only a chance you'll become a dragon. - Pay attention to chat. They will bring your attention to "Sappers" and "Summons." They will also bring your attention to areas that need it.
- Sappers are people who sneak into enemy territory, and attack an Obelisk.
- Summons refer to all summons.